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Torchlight 2 mods multiplayer crash
Torchlight 2 mods multiplayer crash




torchlight 2 mods multiplayer crash
  1. #Torchlight 2 mods multiplayer crash how to#
  2. #Torchlight 2 mods multiplayer crash mod#
  3. #Torchlight 2 mods multiplayer crash Patch#
  4. #Torchlight 2 mods multiplayer crash plus#
  5. #Torchlight 2 mods multiplayer crash windows#

Fix for a rare issue where the effects on a merchant's items (or items left on the ground) can be wiped if a player takes ownership of a level while the original owner is departing.Fix for a desynchronization error which can occur in 3+ player multiplayer games in very specific timing circumstances.Fix for potential Steamworks related crash.Various protections to prevent poorly formed mods.

torchlight 2 mods multiplayer crash

  • Fixed issue where Reflection would change your target while fishing, which would leave you in a bad state.
  • Socketable-granted DOT effects now get character damage bonuses from focus and items.
  • #Torchlight 2 mods multiplayer crash how to#

  • New to modding? Here's how to get started with GUTS - the Torchlight II GUTS wiki.
  • With Steam Workshop, automatically subscribe to and match configurations to join modded games!

    #Torchlight 2 mods multiplayer crash mod#

  • Modding is fully supported in multiplayer - filter available games by active mod combinations.
  • torchlight 2 mods multiplayer crash

    For Steam users, Steam Workshop support is integrated.

  • Nether-Realm portals take you to a new Nether-Realm tileset, with new creatures.
  • #Torchlight 2 mods multiplayer crash plus#

  • Additional side dungeons in Act 1 and 2 during New Game Plus play.
  • New Unique and Lengendary weapons for every item class.
  • (From the Steam client, go to Library -> Tools -> Right-click Torchlight II GUTS -> Properties -> Local Files tab -> Verify Integrity of Tool Cache )
  • Steam users may need to re-validate their installation of GUTS after updating Torchlight II.
  • Can no longer attempt to add static unittypes in the unittypes editor.
  • fixed category filtering in the affix editor after modding an affix.
  • fixed skill UI layout browse/open buttons in the Player editor when modding.
  • So the image selector and unit editors now show valid images.
  • Texture sheet png files are not included in the pak.
  • Fixed a number of various places were we weren't also looking for mod files when listing files in a directory.
  • Fixed Progress bar UI object setting the wrong index when selecting STAT ONE and STAT TWO.
  • Stat lines no longer show twice when modding stat lines.
  • Modded rule sets should no longer show twice in the rule set editor.
  • Fixed the "view folder" button in the rule set editor when viewing mod level sets.
  • Modded skills no longer show twice in the skiles editor.
  • Editor no longer crashes when investing skill points wish push a skill to the next tier.
  • torchlight 2 mods multiplayer crash

    "find:SuperAxe" will list all the files which contain "SuperAxe" anywhere in their data) Added "find:" operator for expression filtering (i.e.Unit editors (monster, items, players props) now have a "folder" column in the unit list.Added notification that time may be required before ModLauncher can be started when mods require updates.Added "Waiting for response from Steam" message to ModLauncher start-up.

    #Torchlight 2 mods multiplayer crash windows#

  • Fix for visual issues on Windows XP machines.
  • Fixed issues with display of modded game groups in dropdown.
  • Fixes for minimap puzzle representations on some maps.
  • Fix for exiting the Ice Labs to Frosted Hills.
  • Fix for the final dungeon in the Ice Labs.
  • Fixed an issue where players could get stuck in a particular phase beast level.
  • Fixed the wardrobe panel not properly displaying units' wardobe data in the items editor.
  • Fixed a number of layout object file browsers not returning proper relative paths for modded files (particles on missiles, meshes for generic models, etc.).
  • Fixed inheritance nodes not being displayed in the unittype editor.
  • Fixed unittypes not reloading in some circumstances when the unittypes editor was saved.
  • Fixed units not reloading in some circumstances when the unit editor were saved.
  • Can no longer right-click to create static unittypes when modding (all modding should use dynamic unittypes).
  • Fixed the layout save path checker not properly showing the right base and mod file locations in some circumstances.
  • #Torchlight 2 mods multiplayer crash Patch#

  • Really fixed the progress bar stat selectors and fixed progress bars in general after the last patch.
  • "Open" button for the player editor's skill tree layout override control now properly opens both base and mod layouts.
  • Marquee object selection now property updates the selected scene tree nodes.
  • Editor WSAD camera movement keys are now mappable in the settings_editor.txt file.
  • Fixed duplicate files being displayed after modding a file in various editor forms.
  • Fixed occasional hang when entering Tarroch's Tomb.
  • Gut Punch now accurately scales its radius as described.
  • Fixed creating and saving level feature tags.
  • Fixed an issue where the environment layout browse button would default to an incorrect path.
  • Fixed several file browse buttons in the unit editors.
  • Fixed an issue with mapping right-click hotkeys.
  • Fix for disappearing cursor in fullscreen mode when Windows mouse cursor trails are enabled.
  • Enabled Japanese, Simplified Chinese and Traditional Chinese languages in Steam version.





  • Torchlight 2 mods multiplayer crash